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Each mode of play has its strengths, though arguably the tactical flex of the drone's eye-view is more consistently useful. While you can issue several commands - walk, run, fire, hack - you can't choose when to crouch, or either of your team members into an overwatch state. This dumbing-down is also evident in the third-person setup. Though it is better than trying to move, aim, and fire using virtual sticks alone, it does feel like a bit of a cheat, and dulls the seratonin rush that usually accompanies a perfectly executed headshot. To combat the always iffy control which plague touchscreen FPS, CoD: Strike Team features an assisted-aiming toggle which lets you snap between enemies by tapping the sides of the screen. However, when enemies get all up in your grill, you're better off getting an eyeball behind those iron sights and moving down foes face-to-face. As well as altering the rules the game - you can tell your squaddies to take headshots, and flank while providing suppressing fire - the third-person mode is also the only way to perform group maneuvres like the assisted wall jump.
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You see, though you can switch between perspectives at almost any time, some sections of CoD: Strike Team's three stage campaign seem tailored for one view or the other.įor example, when you find yourself surrounded by enemies entrenched enemies or pinned down by turrets, the tactical perspective is generally the way forward. The result is a Call of Duty: Strike Team, a game which tugs you in two different directions, but never allows you to comfortably settle in either camp.
#CALL OF DUTY STRIKE TEAM VSHARE FULL#
In an apparent effort to give iOS gamers a Call of Duty game which harnesses the full potential of the touchscreen interface, UK developer The Blast Furnace has tried to capture the best of both worlds: a fully-fledged Call of Duty FPS which also let players command their squad from a drone's-eye view. When is a first-person shooter not a first-person shooter? When it's also a tactical third-person RTS.